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These creatures, all of which come with full descriptions and statistics, should provide a sci-fi challenge all the way from 1st level to 20th. Monsters: A bestiary full of alien critters from the adorable thrwirrel to sinister wandering rift. Everything you need to explore the universe! Will you spend your hard-earned gold on upgrading the dark matter drive in your custom Freelancer, or does it need another battery of pulse cannons? Ships: Innovative rules for space combat, options for assembling and customizing your own starship, and over 40 example ships to populate your space battles. You know what they say: hokey religions and ancient weapons are no match for a good blaster at your side! With these options, you can finally play the tech-savvy gnomish space marine or the dashing elven starship pilot you've always longed for.Įquipment: Blasters, laser swords, rocket hammers, magic items, artifacts, and more! This chapter contains everything from personal radios and tool kits to universe-shaping artifacts.

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Gadgeteer: A highly-customizable technological base class (complete with four subcalsses) that uniquely belongs in the Dark Matter universe.Ĭharacter Options: A swathe of archetypes for every class in 5E core plus a handful for Mage Hand Press classes, a deluge of new feats, a host of new backgrounds, and three new skills. Your next character could be an Amoeboid, a shapeshifting ooze-person, a Vect, a living construct of magical technology, or an Avia-Ra, a bird-headed sun worshiper. Races: Seven new playable character races, plus an extremely customizable human subrace, to inhabit the 'verse alongside the usual fantasy standard of elves, dwarves, gnomes, and so on.
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This chapter details much of the 'verse's history, outlines all the major races, introduces all the major factions, and gives some insight in how to adventure around the galaxy. The 'Verse: An introduction to the universe at large, providing the all-important top-down view on everything. Its 8 chapters (and appendices) are chock full of sci-fi action, from beginning to end.

What's in Dark Matter?ĭark Matter is a 298-page book with full-color illustrations and gorgeous art direction. You need Dark Matter if you want to throw a blaster, laser sword, or starship into your next game, even if it's only for one session. Though it's a full campaign setting, Dark Matter is designed with flexibility as a top priority: the rules and options in Dark Matter can seamlessly be applied to any 5E campaign from definitely-not-Star-Wars settings to all-inclusive fantasy games. Moreover, this entire 298-page book is filled with gorgeous illustrations from start to finish.ĭark Matter is for any player or GM who wants a little more sci-fi at their table. Dark Matter is a full science fiction conversion for 5th Edition that unlocks a universe of adventure for your table, without leaving your favorite fantasy staples behind.Įverything in Dark Matter, from character options to space combat, is easy to learn, generic enough to use with any sci-fi setting, and made to work with 5th Edition.
